BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Springshare//LibCal//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-TIMEZONE:America/New_York
X-PUBLISHED-TTL:PT15M
BEGIN:VEVENT
DTSTART:20240410T180000Z
DTEND:20240410T191500Z
DTSTAMP:20240410T000000Z
SUMMARY:Voices of XR: Giles Spence Morrow
DESCRIPTION:Digital Archaeology and the Metaverse: Collaborative 
 Interpretation in Immersive Virtual Reality\n\nWith the advent of very 
 high-resolution three-dimensional models via photogrammetric techniques as 
 a primary method of archaeological documentation\, the construction of 
 immersive\, high-fidelity simulacra is imminently within reach. This talk 
 considers how the scale at which the human body interacts with immersive 
 digital models are especially important for understanding the affordances 
 and ergonomics of past things and places.\n\n\n\nThe implications of this 
 isometry between archaeological objects of analysis and emerging 
 capabilities to interact with them through digital surrogates in the 
 present are manifold. By enabling interaction with objects and contexts in 
 immersive virtual space\, such observational experiences create in silico 
 engagements that are repeatable\, distributable\, and collaborative. In 
 particular\, it is the collaborative capacity of this technology that we 
 explore in this paper through the use of online immersive virtual reality 
 (iVR). We use collaborative online iVR as a key instrument for enhancing 
 understanding and reinterpreting the digital records of two archaeological 
 sites under excavation in Peru. Our case studies present distinct 
 cultural\, geographic\, and temporal contexts in the Andean region to 
 illustrate the broad potential of iVR for archaeological hermeneutics. 
 Through iVR frameworks\, we engage with embodied reconsiderations of 
 Catholic ritual spaces within the planned colonial town of Mawchu Llacta in 
 the southern Peruvian highlands and the pre-Columbian site of Huaca 
 Colorada on the north coast. Synchronous scalar experiences that privilege 
 the affordances of architectural space within digital models create 
 opportunities for embodied experience and collaborative dialogue. We argue 
 that the capacity to digitally inhabit these places and manipulate 
 materials holds subtle but profound epistemological and hermeneutic 
 implications for archaeological knowledge construction.  \n\nDr. Spence 
 Morrow is an anthropological archaeologist focused on the dynamics of state 
 formation\, social complexity\, and human-environment coupled systems over 
 long timespans in the Andean region of South America. His Social Sciences 
 and Humanities Research Council (SSHRC) funded graduate work at McGill 
 University\, Montréal and the University of Toronto employed quantitative 
 computational approaches to the study of architecture and urban planning at 
 the ancient sites of Tiwanaku\, Bolivia and Huaca Colorada in the 
 Jequetepeque Valley of Peru. Dr. Spence Morrow’s current work integrates 
 emerging spatial technologies into archaeological fieldwork through the use 
 of three-dimensional recording techniques at various scales of 
 investigation ranging from regional topographic mapping using drones\, 
 site-level photogrammetric recording\, to high-resolution three-dimensional 
 modelling of recovered artifacts using structured light scanning. His 
 research as a DSI Postdoctoral Fellow will innovate in several areas in 
 computational archaeology and span multiple scales of analysis\, from the 
 interregional scale of settlement networks in ancient empires to the 
 affordances of the built environment at the scales of individual subjects 
 and communities. At each of these scales\, these projects will work toward 
 producing public facing and standards-based data sets\, systems\, and 
 analytics exploiting fully immersive room-scale virtual and augmented 
 reality environments. Projects utilizing these emerging interfaces will 
 allow researchers to engage with spatial data in powerful new ways\, from 
 regional aerial surveys\, to interactive photorealistic site and artifact 
 models.\n\nThe Voices of XR speaker series is made possible by Kathy 
 McMorran Murray and the National Science Foundation (NSF) Research 
 Traineeship (NRT) program as part of the Interdisciplinary Graduate 
 Training in the Science\, Technology\, and Applications of Augmented and 
 Virtual Reality at the University of Rochester (#1922591).
LOCATION:Studio X - Carlson 1st Floor\, Carlson
ORGANIZER;CN="Studio X":MAILTO:studiox@library.rochester.edu
CATEGORIES:Studio X, Voices of XR
CONTACT;CN="Studio X":MAILTO:studiox@library.rochester.edu
STATUS:CONFIRMED
UID:LibCal-12232650
URL:https://libcal.lib.rochester.edu/event/12232650
X-MICROSOFT-CDO-BUSYSTATUS:BUSY
BEGIN:VALARM
TRIGGER:-PT15M
ACTION:DISPLAY
DESCRIPTION:Reminder
END:VALARM
END:VEVENT

END:VCALENDAR